![]() It can appear when you have zero reason to go into it, and it can not appear when you desperately need it. You have to collect bad items and fight while under their negative effects so you can turn them into good items at the shop so you get stronger but as said the times when the shop appears is random. The concept of acquiring negative modifiers to convert them into positive modifiers at the shop is neat, although the only mechanic the game has that's actually unique.īut that shop, which you need to find to get better weapons and turn your negative modifiers into good items is random in its appearances. The gameplay itself is smooth and responsive, nice music and graphics. In its current state it's just far too imbalanced, especially for something this expensive. I hope this game will be turned into an even more interesting game by fixing problems. Spacebar to convert dropped ability to a bit of gold. If you think that this will spoil the game's difficulty balance, I think it is also good to press so I think it is good to have basic avoidance ability fixed by right-click and additional ability available by Spacebar. Because if you get a different ability, you lose your basic avoidance ability. If you like the basic avoidance ability, as I do, you are bound to ignore other ability dropped by monsters. I think the best ability in this game is the basic avoidance ability. ( ex some gold = 1 max heart or other items )Ģ. So, I think it would be better to add other things that can be purchased by consuming gold in the store. ![]() So, the act of collecting gold becomes useless. If you like the basic weapon, you don't need to collect the gold because you don't need to change your weapon. ![]() I want to point out the problem of this game.ġ. This game is cute and fun, but i think there are some problems in this game. ![]() I used a translator so the sentence can be a little unnatural. ![]() Hello, I am a Korean who likes to play this game. ![]()
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